Every summer, a hundred-plus teenagers gather for a game of sweeping scope and daring adventure, at a summer camp called Path of Heroes. This year’s scenario promises to be absolutely insane.
Mysterious scientists with shrouded motives have ripped four civilizations out of the ancient world for a gamified test of dominance. Epic battles. Secret plots. Time travel. Mentors from the ancient past, brought into the future to guide the players to victory.
Pretty much your standard average youth camp, right? Until the game careens off the rails in a direction nobody expected.
Now the past and future of the world are at stake, and it’ll be up to the players, not the adults, to decide the final outcome of a battle between heroic good and calculating evil.
Quiet musician Ariel, warrior-hearted Marcus, and fast-thinking, head-turning Jessie will use all their cunning, strength, courage and faith to defeat their challenges and come off conqueror, or die trying.
Well, not really die trying. It’s just a game, after all.
Right?
One thing’s for sure, though: nobody will be the same after…
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